Reviews

  • IGN.com book recommendation: It’s a wonderful read on the social revolution that accompanied the rise of electronic escapism and is one of the more delightfully anecdotal books on video game history. (July 2015)
  • Northeast Popular/American Culture Association book reviewGamers will be delighted to discover pieces of their history that they might not have known about, such as the origins of video game conventions like QuakeCon. However, gamers might feel some loss because the book focuses more on the people and less on the game-content. (January 2015).
  • Signal Alpha Five book reviewDungeons and Dreamers is a great read if you’re interested in how gaming got to where it is today in terms of reach and the pursuit of that killer multiplayer experience, written so knowledgeably and with real reverence for its subject matter.
  • Geeks of Doom book review: (T)his book is a great addition to any library. Brad King and John Borland have created a masterpiece of gaming lore, paying tribute to the wizards and scholars of the digital world who chased their dreams…and caught them. Buy this book, you’ll thank me for it. (May 12, 2014)
  • PixlBit book reviewThe great thing about Dungeons & Dreamers is that it makes the trip through all of the examples a joyful experience. This is no dry timeline of gaming’s biggest moments, but rather a delicious cross-section leveraged perfectly to hit home its important theme. The only question is what new stories will crop up in the next few years that will work their way into the third edition. (March 28, 2014)
  • Geek Dad book reviewBy the way, this is only halfway through the book. You’ve still got so much more to read about and enjoy. There’s a bit of history in there on the development of networked gaming and how a few players rose through the ranks to be recognized as the gamer elite. Modding’s place in the computer game development is touched on. And the book doesn’t skip the dark parts, either… government investigations, bad influences, Columbine. (March 15, 2014)
  • The Caverns, Dungeons, and Beyond book reviewEven if you can’t make those connections though from personal experiences, the book makes you feel the era and the time. What it was like to be a computer game, programmer, or designer in an era that didn’t yet really understand it. For the younger generation its packed full of a rich history that will help them see how what they are playing now started out and the ideas behind it. (March 8, 2014)
  • Geek Native book review: Dungeons & Dreamers feels like a large book. It feels larger than it is but in a good way; there’s a lot of history here. Once we encounter Garriott he is young and discovering tabletop RPGs for the first time. He goes from running RPG clubs to learning enough code to produce his own games. The geek dream. (March 4, 2014)
  • Forces of Geek book review (February 18, 2014)

Radio Interviews

  • Impact 89FM, Michigan State University Student Radio, Tuesday, February 17, 2014.
  • KQV AM 1410 with PJ Maloney (Pittsburgh), Friday, January 24, 2014 @ 11:30

Articles

Of Note