Games, Violence, and What We Know

In 2001, John  and I were approached by McGraw Hill with a book idea that explored the research behind video games and violence. As fate would have it, we were nearly finished with a proposal about games and communities. While we rejected the idea of a book based on violence, we did include a chapter on the issue.

We spent quite a bit of time reading 60 years worth of studies, interviewing folks, and sifting through medical research. What we found, not unsurprisingly, is that games with violent images (e.g. first-person shooters) have no effect on actual violence.

In the wake of recent events and the re-kindled discussion about games and violence, we thought we’d share that chapter with you. This is Chapter 8: Gamers, Interrupted from Dungeons & Dreamers.

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