Game Time: The best stories about games, culture, and community (March 19-25)

With the help of my graduate assistant Sammi Kirby, each week I’ll pull together stories about games, culture, and the art and design of communities. Where Dungeons & Dreamers: A story of how computer games created a global community ends, this blog begins. If we’ve missed a story, let us know. Or share your story with us in the comments.


Why Games Matter

  • Press Start: Here’s why video games matter: According to The Consumerist, 59 percent of the country play games, and these games create serious business. Because of the variety available, video games are interactive entertainment that anyone can enjoy.
  • Tabletop in the Classroom – How I used RPGs to Teach: A student teacher decided to use tabletop RPGs to teach history to six classes, a total of 140 students. They explored the Westward Expansion by breaking into groups relevant to the time and playing their parts, and by using RPG methods the students had a fun and educational experience that broke from the traditional model.
  • Four Lessons Role Playing Can Teach You About Fitness: RPGs and fitness have parallels: everyone starts at level one and has to work and learn in order to go further, people need to pick one thing/class to focus on that aligns to their current goals, save points help compare progress even after setbacks, and you shouldn’t judge yourself because this becomes rationalizations that hinder your progress.

Virtual Reality

Culture