Game Time: The best stories about games, culture, and community (March 19-25)
With the help of my graduate assistant Sammi Kirby, each week I’ll pull together stories about games, culture, and the art and design of communities. Where Dungeons & Dreamers: A story of how computer games created a global community ends, this blog begins. If we’ve missed a story, let us know. Or share your story with us in the comments.
Why Games Matter
- Press Start: Here’s why video games matter: According to The Consumerist, 59 percent of the country play games, and these games create serious business. Because of the variety available, video games are interactive entertainment that anyone can enjoy.
- Tabletop in the Classroom – How I used RPGs to Teach: A student teacher decided to use tabletop RPGs to teach history to six classes, a total of 140 students. They explored the Westward Expansion by breaking into groups relevant to the time and playing their parts, and by using RPG methods the students had a fun and educational experience that broke from the traditional model.
- Four Lessons Role Playing Can Teach You About Fitness: RPGs and fitness have parallels: everyone starts at level one and has to work and learn in order to go further, people need to pick one thing/class to focus on that aligns to their current goals, save points help compare progress even after setbacks, and you shouldn’t judge yourself because this becomes rationalizations that hinder your progress.
- Magic Leap shows off augmented reality shooter that looks too good to be true: Magic Leap is a startup that released a demo video of an augmented reality shooter game that looks almost too good to be true. The organization focuses on cinematic reality for development of entertainment experiences.
- How to design death in virtual reality: Because virtual reality brings the player into the game, EVE: Valkyrie had issues with creating an experience for death. The trick is to make sure the player is comfortable, while creating a sense that the process isn’t desirable.
- It’s early days for VR, which means there aren’t many games to get excited about.: EVE: Valkryie is one of the few upcoming games that the author is excited about. There’s a video of the game that this author calls “beautiful.”
- The Neuroscience of Why Virtual Reality Still Sucks: Virtual reality can’t totally fool the brain because the brain has perceptual limits. Virtual reality is like a huge neuroscience experiment that deals with trying to fool the brain so that the reality shown to the viewer isn’t rejected by the brain through nausea caused by latency, vergence causes eyestrain and headaches, and other conscious and unconscious rejections.
- Dear Oculus: don’t let perfect VR be the enemy of a good consumer release: Oculus won’t set a specific date for releasing their Rift headset, which may be the result of trying to make it perfect even when “good enough” would suffice. First generation products have compromises so that the audience can at least try it out.
- Kotaku Asks: Video Game Journalist Geoff Keighley [UPDATE: Q&A Over]: Kotaku Asks is a Q&A feature from Kotaku, and on Friday Geoff Keighley, a video game journalist, participated by taking an hour or two to answer questions from readers.
- Here’s when OTR’s first beercade is opening: 16-Bit Bar+Arcade is a bar that has an old-school arcade that’s scheduled to open by the end of April. There will be more than 50 classic games and drinks, music, TV shows and movies from the 1980’s and 1990’s.
- Can Eve Online Work as a Spectator Sport: Eve Online has two servers that separate the world from Chinese players, but the top players in both arenas came together to do battle in Iceland. The event had hardships, but they’re planning more tournaments.
- A Horror Game That Haunts Your Phone When You’re Not Playing: 1214 is a horror video game that exists on both on a PC and on your actual phone. The puzzles can use phone vibrations, strange calls, and more so that the game still messes with the player even off of the PC.