Game Time: The best stories about games, culture, and community (March 26 – April 2)

With the help of my graduate assistant Sammi Kirby, each week I’ll pull together stories about games, culture, and the art and design of communities. Where Dungeons & Dreamers: A story of how computer games created a global community ends, this blog begins. If we’ve missed a story, let us know. Or share your story with us in the comments.


  • Games, Stories, and Worlds: People can’t agree on the meanings for the terms “story” and “game,” so the relationship between the two is going to differ based on how the individual person defines the two. Arguments about the relationship need term definitions for real explanatory value, otherwise the argument ends up being almost meaningless.
  • New RPG Pillars of Eternity: Silly Name, Terrific Story: Pillars of Eternity is an old-school PG role-playing game funded through a Kickstarter campaign that raised over $4 million. It’s a beautiful, methodical, slow-paced, story that the users interact with.


D&D Things