Game Time: The best stories about games, culture, and community (April 10-16)

With the help of my graduate assistant Sammi Kirby, each week I’ll pull together stories about games, culture, and the art and design of communities. Where Dungeons & Dreamers: A story of how computer games created a global community ends, this blog begins. If we’ve missed a story, let us know. Or share your story with us in the comments.

Tabletop Games

  • Tabletop gaming more than Monopoly: Saturday was International TableTop Day, and it’s celebrated around the world. Tabletop games are very diverse, and off-shoot board games can even bring role-playing games into the arena.
  • The rise of cooperative games: There is a new board game form called cooperative games where there is a common goal that all players work as a team to achieve. Unlike the classic player versus player game, this game means everyone wins or everyone loses.

Education + Culture

League of Legends


  • How an RPG works on an Apple Watch: Runeblade is an RPG for the Apple Watch where users will have five to 15 second battles. It’s not out yet, but the trailer for the game is included in the article.

The Culture Wars

  • A 12-year old girl takes on the video game industry: Maddie Messer did some research and found that female characters in video games are both limited in number, and are almost never free. The Washington Post published her op-ed about the results, and after it came out Temple Run and Disney changed some of their previous decisions about female characters.

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