Game Time: The best stories about games, culture, and community (April 17 -23)
With the help of my graduate assistant Sammi Kirby, each week I’ll pull together stories about games, culture, and the art and design of communities. Where Dungeons & Dreamers: A story of how computer games created a global community ends, this blog begins. If we’ve missed a story, let us know. Or share your story with us in the comments.
- Industry reps agree: Gaming’s association with masculinity affects coding’s gender gap: A panel after the world premier of CODE: Debugging the Gender Gap discussed how there is a real connection between the gaming gender gap and the coding gender gap. By making games available to a much more diverse group of young people, more people will be shown that they can create with computers and will reshape the world of computing.
- Domestic violence task force calls GamerGate a ‘hate group’ at congressional briefing: The National Task Force to End Sexual and Domestic Violence talked about cyberstalking and online threats in a briefing on March 15. Zoe Quinn spoke about her experience of harassment from GamerGate, which the moderator called an online hate group.
- A GAME ABOUT CANCER, ONE YEAR LATER: Ryan Green and Josh Larson created a game, That Dragon, Cancer, which chronicles Green’s four-year-old son’s last years before he died of cancer.
- Anita Sarkeesian, ‘gaming’s feminist advocate,’ makes the Time 100: Anita Sarkeesian was listed in Time’s annual Time 100 list in the Pioneer category. She’s described as the feminist advocate for gaming.
- Here’s how many people are playing games in America: The Entertainment Software Association published their annual report about gaming in modern demographics. This article shows 20 of the findings that are divided into headline stats, demographics, online games, parents and kids, and spending.
- Former White House adviser says games are seen as a positive force by government: Mark DeLoura says that gaming is seen as a positive opportunity that could be used to serve the public.
- Gaming and the exaggerated, unrealistic human body: Male and female bodies are designed unrealistically in video games, but the ways the genders are shown are different. And men can have many shapes while women shapes are seriously limited.
- A VR Gaming Chair To Make You Barf: The MMOne is a virtual-reality gaming chair that is described as 3-axis, and just watching the gif and clip of the chair is enough to make some nauseous. The chair isn’t available for purchase
- Alan Wake’s cultural footprint: Why players and developers still love this amazing game: Alan Wake has sold 4.5 million units, and its fans are very passionate. Tweets, video, and speculation are used to explain why people love this game.
- BLOOM ROLE-PLAYING GAME EXPLORES TRANSMEDIA STORYTELLING: Bloom is a movie that has an RPG associated with it, which allows users to go into the movie’s world.
- Everybody’s Gone to the Rapture almost made me cry in a room of strangers: Everyone’s Gone to the Rapture is a story-driven game about a post-apocalyptic English town. The characters and stories make the game much more personal than the average explosive apocalypse game.
- Swinging A Stick: How Landscape And Childhood Are Key To The Continued Popularity Of Fantasy Fiction: Games are focusing on the locations, and allowing users to explore and move through the environment. Gamers can almost go back and see, imagine and escape in a way that they haven’t been able to since they were children.
- Racist Troll Doesn’t Understand Racism, And Other Trolling Stories: This is the counterpart to the post “What’s The Worst Troll You’ve Encountered.” Twenty-three of the stories of trolling and being trolled are shown.
- What’s The Worst Troll You’ve Encountered?: Author asks readers to comment with stories of their experiences with being trolled. Hers was minor with a man asking if she worked at Hooters.
- Riot Games’ new offices are just as fabulous as you’d expect: Riot Games has new offices with awesome decorations and fun things like an amazing game room. Photos of the offices are included.
- The Crazy Urban Legend of the Killer Arcade Machine: Polybius is an urban legend of a game by the same name that has many versions. They say the game was operated by a government or company, was addictive, and some say it drove some players to commit suicide.