I received a Christmas card in the mail today from my middle school math teacher and his wife, although to classify them as simply that doesn’t do justice to our long relationship. Steve was the man who taught me how to program computers (back when I knew how to program computers). I would go to […]
A few nights ago, I came across Framed, an amazing interactive story set to debut in 2014. It’s part comic, part game, and part Choose Your Own Adventure. More than that, it forces viewers to understand that perspective changes everything. [View the story “The Creators of Framed Talk Story Design” on Storify]
As part of a contest leading up to our book launch in March, I asked you all to submit your favorite D&D, MMORPG, or computer game stories. Several folks have asked: How long should they be? How should I do that? What? I thought I’d answer your question with my own story. You don’t need […]
Any talk of community and computer games always leads back to one idea: storytelling. The games I’ve found most engaging haven’t been the ones that use mechanics to get me from place to place. Instead, they’ve been games like Myst, which laid out its narrative environments and allowed me to construct a story using clues […]
I’m a little behind on my So Far Appalachia writing, but I’m happy to report that full writing operations on So Far Appalachia are about to commence. The reason for the initial delay was that my writing partner John Borland and I have just put the last touches on Dungeons & Dreamers: A story of […]
Our book comes out in mid-March (get your pre-order copies here), which is coincidentally the 40th anniversary of the release of Dungeons & Dragons. When I found out yesterday about the upcoming anniversary, I started reminiscing about the first time I played the game. I purchased the infamous Dungeons & Dragons red box Starter Set […]
Gaming actually really helps me alot to calm down and get out of the troubling parts of my life, and to clear my mind of things that happen. It’s like you go into a different universe. Caine Stands Up from The Bully Project on Vimeo. Caine Smith’s story is one of the powerful narratives filmed […]
The Wait is Over The Knights of Badassdom Is Finally Here on February 11, 2014.
As of today, John and I have officially sent the Second Edition to our copy editor, which means we’ve entered the production phase of the publishing process. That also means we have a tentative publishing date set for mid-March. (Does it get more tentative than a non-specific time in March?) Pre-Order the Book The good […]
We on the last edits, the copy editor stands ready, and the designs are ready to go. We’re just about into the production process, which means pre-sales will be happening soon. To get ready for that, we’ve made these handle little reminder cards:
The best stories rarely make it into the final draft of a book. I’m convinced of this. In the First Edition, I wrote what I thought would be the epilogue. It was the story of Richard Garriott’s mother as she spearheaded the creation of the Leonardo’s Children Museum in Enid, Oklahoma. This wasn’t just any […]
In 2006, John and I began working on what would become the Second Edition of Dungeons & Dreamers. For a variety of reasons, it’s taken us almost 8 years to get this story finished, but it now appears as if that journey is almost complete. We’ve edited, rewritten, haggled, reported, thrown out, and rebuilt the book, […]