Framed: A Game of Interactive Storytelling

Any talk of community and computer games always leads back to one idea: storytelling. The games I’ve found most engaging haven’t been the ones that use mechanics to get me from place to place. Instead, they’ve been games like Myst, which laid out its narrative environments and allowed me to construct a story using clues […]

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On the 40th Anniversary of Dungeons & Dragons

Our book comes out in mid-March (get your pre-order copies here), which is coincidentally the 40th anniversary of the release of Dungeons & Dragons. When I found out yesterday about the upcoming anniversary, I started reminiscing about the first time I played the game. I purchased the infamous Dungeons & Dragons red box Starter Set […]

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In Games, We Sometimes Find a Community

Gaming actually really helps me alot to calm down and get out of the troubling parts of my life, and to clear my mind of things that happen. It’s like you go into a different universe. Caine Stands Up from The Bully Project on Vimeo. Caine Smith’s story is one of the powerful narratives filmed […]

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Special Pre-Orders for Dungeons + Dreamers

As of today, John and I have officially sent the Second Edition to our copy editor, which means we’ve entered the production phase of the publishing process. That also means we have a tentative publishing date set for mid-March. (Does it get more tentative than a non-specific time in March?) Pre-Order the Book The good […]

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ARGs and the Ending That Wasn’t

The best stories rarely make it into the final draft of a book. I’m convinced of this. In the First Edition, I wrote what I thought would be the epilogue. It was the story of  Richard Garriott’s mother as she spearheaded the creation of the Leonardo’s Children Museum in Enid, Oklahoma. This wasn’t just any […]

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