Kickstarter, Day 1

At 8:30 am this morning, I clicked the Launch button and watched my Kickstarter project aimed at funding the completion of So Far Appalachia go live. The moment was both anticlimactic (no band started playing) and terrifying (the clock started ticking). Years of writing, researching, and editing suddenly became very real, and the fate of […]

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A Return to Ultima (ish)

A few years ago, it seemed as if the MMORPG world had passed Richard Garriott by. He’d had two rather contentious breakups with corporations, Electronic Arts and NCSoft, and he seemed more interested in pursuing his dream of going to outer space. Two years ago, Garriott re-emerged at the SXSW Accelerator, an event I emcee […]

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Games, Violence, and What We Know

In 2001, John  and I were approached by McGraw Hill with a book idea that explored the research behind video games and violence. As fate would have it, we were nearly finished with a proposal about games and communities. While we rejected the idea of a book based on violence, we did include a chapter […]

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The Tenth Year Edition

The more we do this, the more I think we sound like Axl Rose…but for the first time in a long time, I’ve blocked out 1/2 a month work exclusively on the Second Edition of Dungeons and Dreamers, which now also makes it likely the Tenth Anniversary Edition of the book. Regardless of delay and […]

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From Wired News: Auction Preview of D&D Co-Creator’s Personal Collection and Archives

I just saw this interesting tidbit about the lost treasures of Dave Arneson thanks to this piece by GeekDad over at Wired News. His original gaming dice. His original Dungeons & Dragons and Blackmoor campaign manuscripts. His first printing, woodgrain boxed set play copy of D&D. Letters from Gary Gygax. Other letters, notes, documents, artwork, […]

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Greetings: I appreciate you stopping by the home of my little project, So Far Appalachia: An American Mythology. Throughout the next few years, I’ll be building creating a multi-media, interactive book about my family, The Bakers of Manchester, Kentucky. We have a long, colorful history and I hope you enjoy reading about it. I’m also […]

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On The Influence of Gary Gygax

Today would have been Gary Gygax’s birthday. Gygax, one of the co-creators of the game Dungeons & Dragons, inadvertently helped create the massive computer game industry that exists by inspiring three decades of future game designers. There’s been much written on the subject [you can read our chapter on the D&D Creation Myth], and there’s […]

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What an MMORPG Used to Look Like

I had a chance to visit the Origin Systems building in 1997 when I first moved to Austin, at the time the only THX-certified game studio in the country. Starr Long even gave me a demo of naked Ultima players running around a rather barren virtual landscape. When we were working on the book, Richard […]

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The Cover: What It Was Was…

I was never much sold on the cover for our book. It looked too much like a business book (which it wasn’t) without any of the modern flair of say Tron. It seemed to be designed by committee. That said, this particular version of the cover came out infinitely better than the first draft we […]

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This newsletter is the outgrowth of The Downtown Writers Jam podcast. What that means is I will collect information about the authors I interview, book happenings around the Web, and other literary events that I find interesting. Without you, I'm just a crazy guy sitting in his office furiously screaming on the page for no reason.
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