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Game Communities: How They Shape What We Know about Community Building Online

I spent most of my life as a journalist working on the digital side of publications like Wired, Wired.com, and MIT’s Technology Review. One of the reasons I left the profession was the decade-long fight I had with print folks related to how to structure online communities. Still today, it’s not hard to find so-called forward thinking […]

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The Renaissance of TableTop Games

I suppose had John and I really thought through Dungeons & Dreamers back in 2001, we might have considered creating a little cottage industry around the book’s basic premise. As we researched and then created the spider web-like narrative plot points that connected modern computer game developers with Dungeons & Dragons, we were continually struck […]

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Media Tidbits about D&D

I love watching Dungeons & Dragons  and other role-playing games seep into the public consciousness. (Well, maybe not so much when South Park did it, like here or here.) The more we see the games depicted — even when depicted with its most nerdy roots — the more people begin to internalize the idea that these game […]

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Oh the Larp (and RPG) School Days

Outside my fancy and lucrative writing career, I’m also a professor at Ball State University where I’m the director of our Digital Media Minor, an online-only program that teaches students digital story development and design. We’ve spent a great deal of time searching for ways to make the program less individualistic, which is a problem facing […]

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If you're interested in keeping up with my writing projects, I’ll overlook your bad judgement on that and instead say thank you. A writer's life blood is readers. Without you, I'm just a crazy guy sitting in his office furiously screaming on the page for no reason. So sign up for my mailing list, and download Frankenstein’s Legacy, my latest work published by CMU’s ETC Press.
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