Earlier this week, I announced that we would give away 5 copies of Dungeons & Dreamers (coming in March 2014) for the best stories about playing Dungeons & Dragons, or MMORPGS, or role-playing games, or computer games in general. The rules aren’t really important. Telling us a good story about playing games with friends is […]
“Video games, however, can ask that we experience not only empathy but agency too. You don’t just feel with characters, you feel through them. You bind yourself to them and become temporarily responsible for their life onscreen. Whatever happens, you’re in it together.” — Tevis Thompson, Half-Lives: The Walking Dead: 400 Days, Sorcery!, and Depression […]
Earlier this week, I announced that we would give away 5 copies of Dungeons & Dreamers (coming in March 2014) for the best stories about playing Dungeons & Dragons, or MMORPGS, or role-playing games, or computer games in general. The rules aren’t really important. Telling us a good story about playing games with friends is […]
The holidays are upon us, and I’ll be on the road a bit for the next few days so I thought it might be fun to post some fun stuff while we’re collecting your storytelling entries for our contest. (You can see Entry 1 and Entry 2 here, along with my example entries and explanation […]
As part of a contest leading up to our book launch in March, I asked you all to submit your favorite stories about playing D&D, MMORPG, computer game, or really any community game. If you’re too concerned about the rules, you’re missing the point. It’s really pretty simple: Tell us the story you tell people when you […]
I received a Christmas card in the mail today from my middle school math teacher and his wife, although to classify them as simply that doesn’t do justice to our long relationship. Steve was the man who taught me how to program computers (back when I knew how to program computers). I would go to […]
Two days ago, I announced that we’d give away 5 copies of Dungeons & Dreamers (coming in March 2014) for the best stories about playing Dungeons & Dragons, or MMORPGS, or computer games in general. The only criteria: the stories had to be about playing with friends. You can see my story here and you can […]
A few nights ago, I came across Framed, an amazing interactive story set to debut in 2014. It’s part comic, part game, and part Choose Your Own Adventure. More than that, it forces viewers to understand that perspective changes everything. [View the story “The Creators of Framed Talk Story Design” on Storify]
As part of a contest leading up to our book launch in March, I asked you all to submit your favorite D&D, MMORPG, or computer game stories. Several folks have asked: How long should they be? How should I do that? What? I thought I’d answer your question with my own story. You don’t need […]
The first time I played Dungeons & Dragons with a group was transformative. Since I lived in the country, I played mostly small solo adventures because there weren’t lots of other folks around who were interested in the game. But in 1988, I met met a group of D&D players who’d come to Putt-n-Fun, where I […]
[View the story “Game Design, Richard Garriott, and Building Communities” on Storify]
Any talk of community and computer games always leads back to one idea: storytelling. The games I’ve found most engaging haven’t been the ones that use mechanics to get me from place to place. Instead, they’ve been games like Myst, which laid out its narrative environments and allowed me to construct a story using clues […]