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The Paradox of Choice: A story about games and storytelling

“Video games, however, can ask that we experience not only empathy but agency too. You don’t just feel with characters, you feel through them. You bind yourself to them and become temporarily responsible for their life onscreen. Whatever happens, you’re in it together.” — Tevis Thompson, Half-Lives: The Walking Dead: 400 Days, Sorcery!, and Depression […]

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Entry #3: Cats: They Burn Stuff

Earlier this week, I announced that we would give away 5 copies of Dungeons & Dreamers (coming in March 2014) for the best stories about playing Dungeons & Dragons, or MMORPGS, or role-playing games, or computer games in general. The rules aren’t really important. Telling us a good story about playing games with friends is […]

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Entry #2: The Tarnished Paladin

Two days ago, I announced that we’d give away 5 copies of Dungeons & Dreamers (coming in March 2014) for the best stories about playing Dungeons & Dragons, or MMORPGS, or computer games in general. The only criteria: the stories had to be about playing with friends. You can see my story here and you can […]

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Framed: A Game of Interactive Storytelling

Any talk of community and computer games always leads back to one idea: storytelling. The games I’ve found most engaging haven’t been the ones that use mechanics to get me from place to place. Instead, they’ve been games like Myst, which laid out its narrative environments and allowed me to construct a story using clues […]

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If you're interested in keeping up with my writing projects, I’ll overlook your bad judgement on that and instead say thank you. A writer's life blood is readers. Without you, I'm just a crazy guy sitting in his office furiously screaming on the page for no reason. So sign up for my mailing list, and download Frankenstein’s Legacy, my latest work published by CMU’s ETC Press.
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