If you can get past some of the narrative drag, however, Makherjee’s reporting and historical narrative are fascinating. And since cancer touches nearly everyone in this country in one way or another, the book also serves as a primer on what we’re facing.
I didn’t feel like I got to know the author, her husband, or anything that would connect to me to her world. In the end, that was what disappointed me the most. The book felt like a missed opportunity.
If you’ve ever wondered how to engage groups (large or small) in order to find out how they feel, understand a problem, or develop solutions that have buy-in from a large constituency, this (and Change by Design) are worth reading.
Mother Night by Kurt Vonnegut My rating: 5 of 5 stars I’ve never been a huge Vonnegut fan, but several friends said that this was the book that would get me. I have to say: They nailed it. This is a dark, sad fictional memoir of Howard W. Campbell Jr., who moved to Germany just […]
For the last decade, Appalachian artists have worked to take back their stories from a world that seemed more than happy to let the stereotypical tropes of the region drive our national discourse about the area, and its people.
I knew going in the ending would probably feel stilted at best, but everything else along the way was a great ride. I couldn’t wait to have the story unfold, and I found most of the main characters interesting enough to want to follow along
Cline has the corner on this flavor of the Gen X-flavored science-fiction. In many ways, Armada was more enjoyable that Ready Player One. The story was more intimate, driven by the main character’s connection to his lost father.
Mark Watney is the most enjoyable main character and narrator in recent memory. Andy Weir did a masterful job creating the character, and making me really care about what was happening (when what was happening was seriously just a bunch of engineering problems.)
Ernest Cline has written the definitive Geek Culture novel, bringing together every seminal game, film, and reference into a cohesive — if not culturally specific — story about a boy, an online game, a world, and technology.