Dungeons & Dreamers (2nd Ed.)

In 2002, John Borland and I were having a beer at San Francisco’s 21st Amendment when we decided we wanted to write a book. We settled on the computer games. Particularly the way this tabletop game — Dungeons & Dragons — permeated nearly thirty years of computer game development. That book would become Dungeons & Dreamers.

In 1974, Gary Gygax and Dave Arneson published the tabletop game Dungeons & Dragons, a fantasy role-playing game. Through the next 40 years, computer game developers used these fantasy worlds as archetypes for the budding virtual game worlds. These games would become as varied as books in a library, but the essence of each was built upon community. Dungeons & Dreamers: A story of how computer games created a global community follows the designers, developers, and players who built the virtual games and communities that define today’s digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities.

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If you're interested in keeping up with my writing projects, I’ll overlook your bad judgement on that and instead say thank you. A writer's life blood is readers. Without you, I'm just a crazy guy sitting in his office furiously screaming on the page for no reason. So not to put any pressure on you, but everything now depends on you
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