On The Influence of Gary Gygax

Today would have been Gary Gygax’s birthday. Gygax, one of the co-creators of the game Dungeons & Dragons, inadvertently helped create the massive computer game industry that exists by inspiring three decades of future game designers. There’s been much written on the subject [you can read our chapter on the D&D Creation Myth], and there’s […]

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What an MMORPG Used to Look Like

I had a chance to visit the Origin Systems building in 1997 when I first moved to Austin, at the time the only THX-certified game studio in the country. Starr Long even gave me a demo of naked Ultima players running around a rather barren virtual landscape. When we were working on the book, Richard […]

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The Cover: What It Was Was…

I was never much sold on the cover for our book. It looked too much like a business book (which it wasn’t) without any of the modern flair of say Tron. It seemed to be designed by committee. That said, this particular version of the cover came out infinitely better than the first draft we […]

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The Cyberathlete Professional League

The idea of professional computer gamer was in its nascent phase when John and I started writing the book.  Jonathan Wendall, better known as Fatal1ty, was making headlines, and Stevie Case was the new nerd pinup girl. We spent a good deal of time traveling to QuakeCon and the Cyberathlete Professional League events to understand exactly […]

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The (Not Really) First Computer Game

The first computer game was SpaceWar!, we all know that. However, this is the first game produced by Richard Garriott, the man who built the first commercially successful massively multi-player game. Akalabeth would eventually morph into Ultima, launching a franchise of games that built — and then changed — the gaming landscape. This is the […]

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The Ultima Atlas

I’m selling my house in Austin, which is only interesting to this tale because I purchased the house with the advance onDungeons & Dreamers, and then moved here to finish the book. As I was digging through my files, I came across this little gem, the map of some of the early Ultima games. Throughout […]

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Don’t Call it a Comeback

It’s been almost 10 years since we first started working on Dungeons & Dreamers, a fact that I hadn’t thought about until just now. Time flies. In the game world, not much has changed…and everything has changed. The timing is right, and John + I decided upon a basic framework for the Second Edition of […]

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D&D Podcast

One experiment I’m going to try this summer is to record the entire book, broken up by chapters and as a whole book. It’s ours now, so I’m interested to see the traction we get. Plus, it’s always fun to sit in a room by yourself and just record things, right? ::crickets::

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We Got the Rights

When John and I were negotiating the book deal many moons ago, we were adamant that we weren’t going to do anything unless we had the opportunity to get our rights back. As of last month, that happened. We are now free to do anything we want with the book — which for us means […]

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Back Again

John and I will have an announcement about the future of Dungeons and Dreamers within the next few weeks. Until then, cross your fingers and keep checking back. You can also check on us at artandinterior.co.  

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This newsletter is the outgrowth of The Downtown Writers Jam podcast. What that means is I will collect information about the authors I interview, book happenings around the Web, and other literary events that I find interesting. Without you, I'm just a crazy guy sitting in his office furiously screaming on the page for no reason.
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