Dungeons & Dreamers: The Final Cover…Finalized

The geek world is atwitter as Dungeons & Dragons is turning 40. We are too, but mainly because our book about the game’s impact on the world of computers is turning 11.

Just like D&D Next, which reboots the tabletop game, Our Second Edition  of Dungeons & Dreamers is more than 25% new, radically re-organized, and brings the story of D&D and computers games full circle.

The book will be available in most retail stores in sometime in March, but you can pre-order the book and have it in your hands weeks before that.

Why would you do that, you ask? We’ll turn that over to the experts.

Dungeons & Dreamers tells the epic story of the rise of the games industry from its geeky roots to its mass market dominance. None of us who were there at the beginning had any expectations it would rise to overshadow all other communications media combined…but it has.” — Richard Garriott de Cayeux, creator of the Ultima franchise and creator of Shroud of the Avatar.

“Most people think social gaming started with MySpace and Facebook. Dungeons & Dreamers puts the lie to that myth. The community of gamers that led directly to the online social space we inhabit today got it’s start in the 70s, grew in the 80s and became a phenomenon in the 90s.” — Warren Spector, creator of Deus Ex and the Program Director, Denius-Sams Gaming Academy at the University of Texas at Austin.

For now, here’s a sneak peak at the new cover, courtesy of our designer Katelin Carter:


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This newsletter is the outgrowth of The Downtown Writers Jam podcast. What that means is I will collect information about the authors I interview, book happenings around the Web, and other literary events that I find interesting. Without you, I'm just a crazy guy sitting in his office furiously screaming on the page for no reason.
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